I bring to bear my psychology research skills and expertise on user experience research and design. There are myriad applications for cognitive, social, and organizational psychology to the practice of user experience. Being a scientist-practitioner at heart, I seek to apply the methods and results of research to real world problems. In my UX work, I translate user research results (quantitative and qualitative) into tangible artifacts to communicate with my team, including behavior/task flow charts, use case scenarios, wireframes, mockups, interactive prototypes, and functional prototypes.
Here is a selection of my user experience work, with a bit of design. Each piece provides an overview of the piece and description of my design process. Most of these pieces are personal projects. Much of my professional UX work is proprietary and cannot be presented publicly, but I would be happy to discuss my data visualization, information architecture, and interface design work.
Odyssey Corporate Site
Refresh of Odyssey's corporate and marketing site.
I have a handful of albums in iTunes that don't have cover art and a few (namely some classical titles) that have really uninspiring artwork. I created a set of covers using typographic layouts, illustration, and found artwork or photography. It was an opportunity to experiment with a range of aesthetics and layout techniques.
Math for the modern mixologist.
Description of a redesign of the intake process for first office visits to counselors, doctors, dentists, and social service providers. Replace clipboard full of paper with a rich digital experience to save time, resources, and improve communication. Design writing and UI mockups made in Sketch.
I've maintained a living list of guiding principles for my UX work. The principles are a synthesis of established UX thought, applications of psychological research, and personal experience. Rather than keeping it in my head and on various white boards, I've formalized it as post on zachsteiner.com.
Luther Consulting Help System
Redesign of help system with goals of providing clearer organization and more information about help resources. User research, prototyping, and coded final pages.
When I digitized the experimental shorts of Maya Deren and Kenneth Anger for easier viewing, I needed cover art for iTunes. I created layouts for each cover. For the Maya Deren films, I incorporated typography and a still image from each film. For the Anger films, I highlighted the wonderful hand drawn title cards from the films.
Luther Consulting Site
Responsive redesign of company's marketing site. Created visual style to match new product direction and hand coded, after prototyping in Sketch.